Physics 151
Vectors
Magnitude of a vector
\[|\vec{A}|=\sqrt{A_x^2+A_y^2+A_z^2}\]
\(A_x\) = x-component of \(\vec{A}\)
\(A_y\) = y-component of \(\vec{A}\)
\(A_z\) = z-component of \(\vec{A}\)
Components of a vector
\[\vec{A}=A_x\hat{\imath}+A_y\hat{\jmath}+A_z\hat{k}\]
\(\hat{\imath}\) = unit vector in x
\(\hat{\jmath}\) = unit vector in y
\(\hat{k}\) = unit vector in z
Unit vector
\[\hat{A}=\vec{A}/|\vec{A}|\]
\(\hat{A}\) = direction of \(\vec{A}\) with magnitude 1
Dot product
\[\vec{A}\cdot\vec{B}=AB\cos\theta\]
\(A\) = magnitude of \(\vec{A}\)
\(B\) = magnitude of \(\vec{B}\)
\(\theta\) = angle between \(\vec{A}\) and \(\vec{B}\)
Cross product
\[\vec{A}\times\vec{B}=AB\sin\theta\,\hat{n}\]
\(\hat{n}\) = unit vector perpendicular to plane of \(\vec{A},\vec{B}\)
Kinematics in One Dimension
Average velocity
\[\bar{v}=\dfrac{\Delta x}{\Delta t}\]
\(\Delta x\) = displacement
\(\Delta t\) = time interval
Instantaneous velocity
\[v=\dfrac{dx}{dt}\]
Average acceleration
\[\bar{a}=\dfrac{\Delta v}{\Delta t}\]
Instantaneous acceleration
\[a=\dfrac{dv}{dt}\]
Constant acceleration
\[v=v_0+at\]
\[x=x_0+v_0t+\tfrac{1}{2}at^{2}\]
\[v^{2}=v_0^{2}+2a(x-x_0)\]
\(x_0\) = initial position
\(v_0\) = initial velocity
\(a\) = acceleration
\(t\) = time
Free fall
\[y=y_0+v_0t-\tfrac{1}{2}gt^{2}\]
\(y_0\) = initial height
\(g\) = gravitational acceleration
Kinematics in Two and Three Dimensions
Projectile motion
\[x=(v_0\cos\theta)t\]
\[y=(v_0\sin\theta)t-\tfrac{1}{2}gt^{2}\]
\(v_0\) = launch speed
\(\theta\) = launch angle
Velocity components
\[v_x = v_0 \cos\theta\]
\[v_y = v_0 \sin\theta - gt\]
\(v_x\) = horizontal velocity
\(v_y\) = vertical velocity
Relative velocity
\[\vec{v}_{A/C}=\vec{v}_{A/B}+\vec{v}_{B/C}\]
Uniform Circular Motion
Centripetal acceleration
\[a_c=\dfrac{v^{2}}{r}=\omega^{2}r\]
\(a_c\) = centripetal acceleration
\(v\) = linear speed
\(r\) = radius
\(\omega\) = angular velocity
Relation: \(v=\omega r\)
Newton’s Laws of Motion
First law (inertia)
An object at rest stays at rest, and an object in motion continues with constant velocity if no net external force acts.
Second law
\[\vec{F}_{\text{net}}=m\vec{a}\]
\(\vec{F}_{\text{net}}\) = net force
\(m\) = mass
\(\vec{a}\) = acceleration
Third law
For every action there is an equal and opposite reaction.
\[\vec{F}_{A\to B}=-\vec{F}_{B\to A}\]
Common Forces
Weight
\[W=mg\]
\(W\) = weight
\(m\) = mass
\(g\) = gravitational acceleration
Normal force on a flat surface
\[N=mg\]
\(N\) = normal force
Normal force on an incline
\[N=mg\cos\theta\]
\(\theta\) = incline angle
Weight components on an incline
\[F_{\parallel}=mg\sin\theta\]
\[F_{\perp}=mg\cos\theta\]
\(F_{\parallel}\) = downslope component
\(F_{\perp}\) = perpendicular component
Tension
Force transmitted along a rope or string
Friction
Static friction
\[f_s\le \mu_s N\]
\(f_s\) = static friction
\(\mu_s\) = static coefficient
\(N\) = normal force
Kinetic friction
\[f_k=\mu_k N\]
\(f_k\) = kinetic friction
\(\mu_k\) = kinetic coefficient
Drag Forces and Terminal Speed
Linear drag
\[f_d=bv\]
\(f_d\) = drag force
\(b\) = linear drag constant
Quadratic drag
\[f_d=\tfrac{1}{2}C\rho A v^{2}\]
\(C\) = drag coefficient
\(\rho\) = fluid density
\(A\) = cross-sectional area
Terminal speed (quadratic drag)
\[v_t=\sqrt{\dfrac{2mg}{C\rho A}}\]
\(v_t\) = terminal speed